Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36303 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36303 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36254 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36254 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36254 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36254 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36254 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36254 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36254 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36254 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36238 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36238 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36238 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36238 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36238 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36238 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36238 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36042 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36042 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36042 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36042 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name FinalBattle.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36042 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36068 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36068 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36068 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36068 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36068 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36068 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36068 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36068 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36068 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@THEN found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frisii
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 39, 25
found location 1: 39, 25
found location 2: 39, 25
found location 3: 39, 25

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 65, 9
found location 1: 65, 9
found location 2: 65, 9
found location 3: 65, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Amisia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 94, 8
found location 1: 94, 8
found location 2: 94, 8
found location 3: 94, 8

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Bructeri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 80, 32
found location 1: 80, 32
found location 2: 80, 32
found location 3: 80, 32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tamfana
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Roman.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 81, 45
found location 1: 81, 45
found location 2: 81, 45
found location 3: 81, 45

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=9 (integer 9)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=51 (improvement id=51)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Usipetes
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 84, 60
found location 1: 84, 60
found location 2: 84, 60
found location 3: 84, 60

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sicambri
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 88, 74
found location 1: 88, 74
found location 2: 88, 74
found location 3: 88, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Caesia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 98, 50
found location 1: 98, 50
found location 2: 98, 50
found location 3: 98, 50
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Aliso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legion Fortress (unit id=66)
found homecity=none
found locations
found location 0: 109, 63, 0 (map=0)
found location 1: 104, 64, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 104, 56
found location 1: 104, 56
found location 2: 104, 56
found location 3: 104, 56

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tencteri
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 100, 80
found location 1: 100, 80
found location 2: 100, 80
found location 3: 100, 80

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 152, 88
found location 1: 152, 88
found location 2: 152, 88
found location 3: 152, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Mattium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 159, 65
found location 1: 159, 65
found location 2: 159, 65
found location 3: 159, 65

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=74 (integer 74)
found receiver=Rhine Legions (king id=1)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 142, 36
found location 1: 142, 36
found location 2: 142, 36
found location 3: 142, 36

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=1000 (integer 1000)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN BESTOWIMPROVEMENT found
looking for [randomize],race=,improvement=,capital=,wonders=,citylist,endcitylist
found city improvement=56 (improvement id=56)
found race=Rhine Legions (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Angrivarii Bar.
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 136, 22
found location 1: 136, 22
found location 2: 136, 22
found location 3: 136, 22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chauci Minores
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 125, 9
found location 1: 125, 9
found location 2: 125, 9
found location 3: 125, 9
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Asculingium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 118, 22
found location 1: 118, 22
found location 2: 118, 22
found location 3: 118, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Teuderium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 107, 31
found location 1: 107, 31
found location 2: 107, 31
found location 3: 107, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Langobardi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 153, 17
found location 1: 153, 17
found location 2: 153, 17
found location 3: 153, 17
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 154, 40
found location 1: 154, 40
found location 2: 154, 40
found location 3: 154, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Luppia
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 155, 55
found location 1: 155, 55
found location 2: 155, 55
found location 3: 155, 55
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gravionarium
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 175, 87
found location 1: 175, 87
found location 2: 175, 87
found location 3: 175, 87
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Stronghold
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 124, 68
found location 1: 124, 68
found location 2: 124, 68
found location 3: 124, 68
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leuphena
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 170, 22
found location 1: 170, 22
found location 2: 170, 22
found location 3: 170, 22
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Meliboeus
found attacker=Rhine Legions (king id=-2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 183, 73
found location 1: 183, 73
found location 2: 183, 73
found location 3: 183, 73

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 39, 25, 0 (map=0)
found location 1: 39, 25, 0 (map=0)
found location 2: 39, 25, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 65, 9, 0 (map=0)
found location 1: 65, 9, 0 (map=0)
found location 2: 65, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 94, 8, 0 (map=0)
found location 1: 94, 8, 0 (map=0)
found location 2: 94, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 32, 0 (map=0)
found location 1: 80, 32, 0 (map=0)
found location 2: 80, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Tubantes (unit id=20)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 81, 45, 0 (map=0)
found location 1: 81, 45, 0 (map=0)
found location 2: 81, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 84, 60, 0 (map=0)
found location 1: 84, 60, 0 (map=0)
found location 2: 84, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 88, 74, 0 (map=0)
found location 1: 88, 74, 0 (map=0)
found location 2: 88, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 98, 50, 0 (map=0)
found location 1: 98, 50, 0 (map=0)
found location 2: 98, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 104, 56, 0 (map=0)
found location 1: 104, 56, 0 (map=0)
found location 2: 104, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 100, 80, 0 (map=0)
found location 1: 100, 80, 0 (map=0)
found location 2: 100, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 124, 68, 0 (map=0)
found location 1: 124, 68, 0 (map=0)
found location 2: 124, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 152, 88, 0 (map=0)
found location 1: 152, 88, 0 (map=0)
found location 2: 152, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 159, 65, 0 (map=0)
found location 1: 159, 65, 0 (map=0)
found location 2: 159, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 142, 36, 0 (map=0)
found location 1: 142, 36, 0 (map=0)
found location 2: 142, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 136, 22, 0 (map=0)
found location 1: 136, 22, 0 (map=0)
found location 2: 136, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 125, 9, 0 (map=0)
found location 1: 125, 9, 0 (map=0)
found location 2: 125, 9, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 118, 22, 0 (map=0)
found location 1: 118, 22, 0 (map=0)
found location 2: 118, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 107, 31, 0 (map=0)
found location 1: 107, 31, 0 (map=0)
found location 2: 107, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 153, 17, 0 (map=0)
found location 1: 153, 17, 0 (map=0)
found location 2: 153, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 154, 40, 0 (map=0)
found location 1: 154, 40, 0 (map=0)
found location 2: 154, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 155, 55, 0 (map=0)
found location 1: 155, 55, 0 (map=0)
found location 2: 155, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 175, 87, 0 (map=0)
found location 1: 175, 87, 0 (map=0)
found location 2: 175, 87, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 183, 73, 0 (map=0)
found location 1: 183, 73, 0 (map=0)
found location 2: 183, 73, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 170, 22, 0 (map=0)
found location 1: 170, 22, 0 (map=0)
found location 2: 170, 22, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=I "Germanica" (id=54)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=II "Augusta" (id=55)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=25 (integer 25)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=V "Alaudae" (id=56)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Batavodurum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIII "Gemina" (id=57)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Ava Ubiorum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=29 (integer 29)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIV "G.M.V." (id=58)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=48 (integer 48)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVI "Gallica" (id=59)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=62 (integer 62)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XX "V. Victrix" (id=60)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XXI "Rapax" (id=61)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=37 (integer 37)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Germanicus (id=2)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=73 (integer 73)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Caecina (id=3)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Legate (unit id=0)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Detachment (id=1)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Massacre (unit id=31)
found count=1 (integer 1)
found homecity=Col. Traiana
found locations
found location 0: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Praetorians (id=53)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name disaster.wav

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-500 (integer -500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Baggage Train (id=42)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=-100 (integer -100)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Anybody (king id=-2)
found defender=Rhine Legions (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=massacre (unit id=31)
found count=1 (integer 1)
found homecity=Mongontiacum
found locations
found location 0: 2, 2, 0 (map=0)
found location 1: 2, 2, 0 (map=0)
found location 2: 2, 2, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Refugees (id=9)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Slaves (unit id=71)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Segestes (id=65)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Thusnelda (unit id=67)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 123, 71, 0 (map=0)
found location 1: 125, 69, 0 (map=0)
found location 2: 127, 71, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius I (unit id=5)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 79, 21, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 82, 20, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thusnelda (id=67)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Inguiomerus (unit id=4)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 82, 20, 0 (map=0)
found location 1: 80, 18, 0 (map=0)
found location 2: 79, 21, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Inguiomerus (id=4)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=500 (integer 500)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=26 (integer 26)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Agrippina (unit id=77)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 57, 45, 0 (map=0)
found location 2: 59, 43, 0 (map=0)
found location 3: 58, 42, 0 (map=0)
found location 4: 60, 44, 0 (map=0)
found location 5: 61, 43, 0 (map=0)
found location 6: 60, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Caecina (unit id=3)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 29, 0 (map=0)
found location 1: 72, 30, 0 (map=0)
found location 2: 74, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Raiding Party (unit id=35)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 32, 0 (map=0)
found location 1: 73, 31, 0 (map=0)
found location 2: 74, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 76, 28, 0 (map=0)
found location 1: 69, 31, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 25, 25, 0 (map=0)
found location 2: 74, 26, 0 (map=0)
found location 3: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 73, 31, 0 (map=0)
found location 1: 76, 28, 0 (map=0)
found location 2: 71, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Long Bridges (id=78)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Javelin Troops (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 73, 27, 0 (map=0)
found location 1: 75, 25, 0 (map=0)
found location 2: 72, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVII Eagle (id=68)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=24 (integer 24)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XVIII Eagle (id=69)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Eagle.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=XIX Eagle (id=70)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Intro.wav

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=56 (integer 56)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius I (id=5)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius II (unit id=6)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 134, 42, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius II (id=6)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Arminius III (unit id=7)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 135, 25, 0 (map=0)
found location 1: 136, 24, 0 (map=0)
found location 2: 137, 25, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Arminius III (id=7)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=21 (integer 21)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Rhine Legions (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=12 (integer 12)
found homecity=Idistaviso
found locations
found location 0: 136, 42, 0 (map=0)
found location 1: 138, 42, 0 (map=0)
found location 2: 135, 41, 0 (map=0)
found location 3: 139, 41, 0 (map=0)
found location 4: 138, 38, 0 (map=0)
found location 5: 136, 38, 0 (map=0)
found location 6: 137, 41, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Angrivarii (unit id=22)
found count=6 (integer 6)
found homecity=Angrivarii Bar.
found locations
found location 0: 138, 38, 0 (map=0)
found location 1: 136, 38, 0 (map=0)
found location 2: 137, 41, 0 (map=0)
found location 3: 136, 42, 0 (map=0)
found location 4: 138, 42, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=The Approach (id=79)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 137, 41, 0 (map=0)
found location 1: 136, 42, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found location 3: 138, 38, 0 (map=0)
found location 4: 136, 38, 0 (map=0)
found location 5: 135, 41, 0 (map=0)
found location 6: 139, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Varus Battle Site (id=62)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Agrippina (id=77)
found attacker=Rhine Legions (king id=1)
found defender=Cherusci (king id=3)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Idistaviso
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Temple of Tamfana (id=63)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Imperial Rome (king id=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=6 (technology id=6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Praetorians (unit id=53)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 55, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Imperial Rome (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=27 (technology id=27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 5, 51
found location 1: 17, 91
found location 2: 66, 92
found location 3: 0, 0

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Imperial Rome (king id=2)
found whom=Rhine Legions (king id=1)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=14 (technology id=14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 101, 97, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 91, 91, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 70, 72, 0 (map=0)
found location 1: 72, 72, 0 (map=0)
found location 2: 71, 73, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Legion (unit id=51)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 25, 45, 0 (map=0)
found location 1: 26, 46, 0 (map=0)
found location 2: 27, 47, 0 (map=0)
found location 3: 29, 47, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 99, 97, 0 (map=0)
found location 1: 91, 91, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 72, 74, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 72, 72, 0 (map=0)
found location 3: 70, 72, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Aux. (unit id=44)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 29, 47, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 26, 46, 0 (map=0)
found location 3: 25, 45, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 91, 91, 0 (map=0)
found location 1: 99, 97, 0 (map=0)
found location 2: 101, 97, 0 (map=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 72, 72, 0 (map=0)
found location 1: 71, 73, 0 (map=0)
found location 2: 70, 72, 0 (map=0)
found location 3: 72, 74, 0 (map=0)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Imperial Rome (king id=2)
found unit=Imperial Siege (unit id=45)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 26, 46, 0 (map=0)
found location 1: 27, 47, 0 (map=0)
found location 2: 25, 45, 0 (map=0)
found location 3: 29, 47, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=6 (terrainid=6)
found maprect
found location 0: 101, 91
found location 1: 101, 91
found location 2: 101, 91
found location 3: 101, 91

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=2)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 153, 81, 0 (map=0)
found location 1: 154, 82, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 153, 85, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nuaesium
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 154, 84, 0 (map=0)
found location 1: 153, 85, 0 (map=0)
found location 2: 153, 83, 0 (map=0)
found location 3: 154, 82, 0 (map=0)
found location 4: 153, 81, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 147, 35, 0 (map=0)
found location 1: 147, 37, 0 (map=0)
found location 2: 148, 36, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 145, 35, 0 (map=0)
found location 1: 145, 37, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Cherusci (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 147, 37, 0 (map=0)
found location 1: 145, 35, 0 (map=0)
found location 2: 144, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chamavi
found attacker=Rhine Legions (king id=3)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 36, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found location 2: 147, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 74, 44, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 80, 48, 0 (map=0)
found location 1: 75, 47, 0 (map=0)
found location 2: 76, 42, 0 (map=0)
found location 3: 74, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Rhine Legions (king id=1)
found technology=1 (technology id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 76, 42, 0 (map=0)
found location 2: 74, 44, 0 (map=0)
found location 3: 80, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 46, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 51, 49, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=21 (improvement id=-21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Gallic Aux. (unit id=16)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 51, 49, 0 (map=0)
found location 1: 51, 47, 0 (map=0)
found location 2: 50, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 36, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 78, 40, 0 (map=0)
found endlocations

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Bructeri (unit id=19)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 78, 40, 0 (map=0)
found location 1: 77, 35, 0 (map=0)
found location 2: 74, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 79, 49, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 75, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Marsi (unit id=24)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 75, 47, 0 (map=0)
found location 1: 78, 48, 0 (map=0)
found location 2: 79, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 86, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Usipetes (unit id=21)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 86, 54, 0 (map=0)
found location 1: 81, 53, 0 (map=0)
found location 2: 82, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 144, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 146, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Nobles (unit id=27)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 146, 66, 0 (map=0)
found location 1: 147, 69, 0 (map=0)
found location 2: 144, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 99, 59, 0 (map=0)
found location 1: 100, 60, 0 (map=0)
found location 2: 103, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 103, 63, 0 (map=0)
found location 1: 99, 59, 0 (map=0)
found location 2: 100, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 45, 29, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 46, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Frisii (unit id=26)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 30, 0 (map=0)
found location 1: 44, 28, 0 (map=0)
found location 2: 45, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 107, 35, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 106, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Front Rank (unit id=28)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 106, 40, 0 (map=0)
found location 1: 111, 39, 0 (map=0)
found location 2: 107, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 137, 37, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 138, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Rhine Legions (king id=3)
found city production improvement=22 (improvement id=-22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 138, 42, 0 (map=0)
found location 1: 135, 43, 0 (map=0)
found location 2: 137, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=25
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Cavalry (unit id=18)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 111, 25, 0 (map=0)
found location 1: 123, 49, 0 (map=0)
found location 2: 136, 48, 0 (map=0)
found location 3: 149, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=15
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=German Archers (unit id=10)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=45
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Cherusci (king id=3)
found unit=Axemen (unit id=29)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 117, 67, 0 (map=0)
found location 1: 105, 73, 0 (map=0)
found location 2: 100, 62, 0 (map=0)
found location 3: 86, 38, 0 (map=0)
found location 4: 78, 40, 0 (map=0)
found location 5: 67, 17, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AnyUnit (id=-2)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Archers (id=10)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Cavalry (id=18)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Bructeri (id=19)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tubantes (id=20)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Usipetes (id=21)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Angrivarii (id=22)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Cherusci (id=23)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Marsi (id=24)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Chatti (id=25)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Frisii (id=26)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Nobles (id=27)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=15 (integer 15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Front Rank (id=28)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=7 (integer 7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Axemen (id=29)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Javelin Troops (id=30)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=3 (integer 3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Raiding Party (id=35)
found attacker=Rhine Legions (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Rhine Legions (king id=1)
found amount=5 (integer 5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Rhine Legions (king id=1)
found unit=Munitions (unit id=33)
found count=1 (integer 1)
found homecity=none
found randomize
found locations
found location 0: 101, 95, 0 (map=0)
found location 1: 89, 83, 0 (map=0)
found location 2: 72, 70, 0 (map=0)
found location 3: 72, 62, 0 (map=0)
found location 4: 59, 49, 0 (map=0)
found location 5: 53, 45, 0 (map=0)
found location 6: 28, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 14, 30, 0 (map=0)
found location 1: 21, 19, 0 (map=0)
found location 2: 27, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 30, 10, 0 (map=0)
found location 1: 44, 2, 0 (map=0)
found location 2: 57, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=The Gods (king id=6)
found unit=Storm (unit id=41)
found count=1 (integer 1)
found homecity=none
found locations
found location 0: 80, 14, 0 (map=0)
found location 1: 110, 2, 0 (map=0)
found endlocations
@ENDIF found
@ENDEVENTS found

remaining heap space: 36068 bytes
